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Touch Time vs. Lead Time: How to Find the Optimal Workflow Control

Wolfram Müller · 2025-07-27 · 7 min read
Flow Theory of Constraints Touch Time vs. Lead Time: How to Find the Optimal Workflow Control

Touch Time vs. Lead Time: How to Find the Optimal Workflow Control

July 27, 2025

Wolfram Müller - 2024-07-27 - CC-BY-SA

Last week, someone challenged me. He said, "You talk a lot about touch time and lead time. But honestly... I don't get it. What's the point?"

Fair question. And I must admit, it got under my skin a little. Not because he questioned the idea, but because he was right. I hadn't explained it well. In practice, this concept works beautifully. But if people can't understand it, it's useless.

That night, I sat down to figure it out. What's really behind this "touch time vs. lead time" thing? How can I make it clearer?


What Is Touch Time vs. Lead Time, and Why Does It Matter?

Let's start simple.

To make it even clearer:

Definition of Touch and Lead Time

For this article, I want to be even more specific. I talk about the Execution Lead Time - this is the internal view of the lead time. A task, order, or project may have to wait in a queue to ensure that the constraint is not overloaded. I call this Queue Waiting Time.

Then the task, order, or project starts, and the Execution Lead Time begins. During execution, you cannot always work on the task, order, or project, so the Touch Time is shorter than the Execution Lead Time.

From the customer's perspective, the lead time is:

Queue Waiting Time + Execution Lead Time

In the following, I use "Lead Time" to mean "Execution Lead Time."

The ratio between these two is touch time divided by lead time. It's a powerful indicator of the characteristics of your workflow and which workflow-control approach is best.

For example:

And all current agile methods are based on production controls - just a side note.

Sounds clean, right? But here's where the confusion starts...


Wait... What If Agile Teams Show High Touch-Time/Lead-Time Ratios?

That was the second challenge I got. Someone said, "But in Agile, we often focus hard on one story at a time. That means our touch time and lead time are almost the same. So aren't we near 100%?" And I had to admit - they had a point.

The same applies to projects: when a project sits in a backlog for months before starting, its ratio drops.

So is it really a production or project issue?

It turns out that we're missing a key variable.


The Hidden Ingredient: Do You Have a Due Date?

Here's what I'd overlooked for years because it felt so obvious: This entire discussion only makes sense when due dates exist.

If you don't have a due date - if no one is waiting for something by a specific time - then the touch-time/lead-time ratio doesn't matter. You're free to use whichever workflow-management approach you want, provided that you work with focus.

But in the real world, most organizations do have due dates:

So the first big question is:

👉 Do you have due dates?

If yes, the ratio tells you a lot, and things get interesting.

If not, be happy!

Simply select the items that promise the highest value with the shortest lead time, focus on them, and be happy!


What If You Don't Have a Due Date? Are You Truly Free?

Let's say you're working on a product or innovation, and you can "release when ready." No deadline. Sounds great.

But here's the next question:

👉 Are you truly autonomous? And be honest!

If you answered "yes" to any of these, then you're not fully free.

You're coupled with others. And where there's coupling, there's usually...

👉 A constraint.


Why Constraints Automatically Create Due Dates

When multiple teams depend on the same resource - whether it is a person, a supplier, decision-making capacity, or a budget - a queue forms. You have to wait for your turn.

Even if no external deadline exists, the constraint creates a de facto due date. Your place in the queue determines your start time and finish time - and therefore your due date.

Suddenly, you're not in the "release when ready" world anymore. You're back in the world of due dates, even if you created them yourself through prioritization.


Now That You Have a Due Date - What's the Right Control Method?

Once you're in the due-date world, you can start thinking intelligently about how to control work.

Here's where the touch-time/lead-time ratio comes back in:

A simple rule of thumb:

👉 The lower the touch-time/lead-time ratio, the more production-like the control. The higher the touch-time/lead-time ratio, the more project-like the control.


So What About Scrum and Kanban? Where Do They Fit In?

Great question. Scrum and Kanban are early-generation production-control methods. They work well in stable contexts, but they're often too weak for flow optimization when the system becomes larger, more coupled, or more dynamic.

Drum-Buffer-Rope, from the Theory of Constraints, is a third-generation production-control method. It enables less work in progress and is much more flexible. It is stronger - especially when you want lead-time reliability, not just "velocity" or "throughput."

Mapping of agile business situations to TOC concepts

Overview of the full decision tree...


Back to the Beginning: Did We Solve the Riddle?

Let's revisit the challenges:

And now, you know what to do with it.


Final Question: Do You Know Your Ratio?

If you're leading a team, a product, or a portfolio, start by checking your touch time vs. lead time. Then ask:

  1. Do we have due dates?
  2. Are we truly autonomous?
  3. If not, what's our constraint? How do we determine priorities and due dates?
  4. Based on the ratio, are we running projects or running production?

Get those answers right, and you'll find that the optimal workflow control almost takes care of itself.


Would you like more information about the Theory of Constraints and the touch-time/lead-time ratio - especially about the optimal workflow controls DBR and CCPM?

Build Your Own High-Performance Framework - Part 1A: The Theory of Constraints Lego Bricks (remastered)

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